![]() |
|
Unless stated, all the adventures below are in module format and include relevant archetypes, plans and maps. They are almost all full-blown, multi-session, multiple-encounter adventures in a consistent setting (the Medj'K'ai Nebula). Quick Link to the Modules
Each adventure develops on the previous adventure to provide coherency, but there is nothing to stop GMs inserting their own adventures along the way to add a longer time line. Whilst the first adventure is intended as an introductory adventure to Star Wars, allowing PCs to use a variety of the core rules, it is still challenging and needs mind as well as might.
The majority of the adventures can be played by an action-oriented group but are intended for groups with a more interactive and investigative style. In each, a little more about the Nebula, the setting and the major characters can be found, including clues which could be useful in adventures way down the line... GMs are encouraged to introduce villains who survive earlier adventures back into the campgain along the line!
Note: This list will be extended as and when each adventure is in
a "usable" state. Like many GMs I tend to hack my adventures on paper or roughly first, pulling what I need
in from everywhere: the only difference is I've attempted to tidy these up for use by other GMs.
The files are mostly WinZipped Word documents (.zip/.doc). To download using IE, right-click and select
"Save Target As..".
Scenarios/modules can be written, either personalised or as part of the Medj'K'ai Nebula
campaign. For details try contacting Halfbat (for details see foot
of page).
| *** If you are not a GM then don't download these scenarios! *** | |||
|---|---|---|---|
| The following are unofficial, non-saleable, fan-and-gamer-usable StarWars d20 RPG RCR modules. The Medj'K'ai Nebula modules are copyright except where previous copyright exists, and are only free for personal, non-commercial use: they must not be used for commercial use without prior agreement with the author. A full Acknowledgement and Disclaimer is available. | |||
| 1 | Kelysine Crashland | A starting adventure in the Medj'K'ai Nebula for PCs of 1st level. This is tested as suitable for use as an introduction to Star Wars RPG and roleplaying in general, and for experienced role-players. | (282K Zipped Word) (1.1m Zipped Word) |
| 2 | Refuge: SN152 | A continuation module for 1st to 2nd level PCs involving corporate revenge, an archeological mystery, and a need to escape. Why are the Pcs being following by men in black? More difficult that Episode 1. |
(1.3M Zipped Word) |
| 3 | Lost Jedi of Losshaven | Updated! New!A continuing adventure for 2nd level PCs as they try to untangle the mysteries around the theft of huge ceremonial art, cattle rustlers and a brush with a tainted Jedi... An open format module for experienced players. |
(1.1M) |
| 4 | Keyshkar College | Currently Underway.For 2nd to 3rd level PCs searching for survivors in the freezing ruins of a Jedi College. |
|
| 5 | High Tide at Halo Bay | In development.For 3rd or 4th level PCs: A rumour of riches tempts a financier to invest in medical research. But when the research centre on Halo Bay disappears the financier asks our heroes for help... |
|
| X1 | Murder in the Dark | A single-session special. Intended for a few Jedi, plus supporting cast, of 3rd to 4th level depending on the number of players. This is a detective story set in and around Losshaven's capital, Haven Port. The Jedi are informed of a pair of unexplained and horrific murders in some new workings in a frontier mine... they investigate only to wonder what this to do with swoop-racing? The module is transferable to almost anywhere on the Rim. |
(143K Zip - Word) |
To download Adobe Acrobat (needed for the above), try
. Alternatively, if
specifically requested, we can provide these in Word 97 format, too (size varies, averages
around the zipped PDF file size).
![]() |
Scenarios and plans within the Medj'k'ai Nebula
designed and written on request. |
![]() |
Page Updated 6th October 2005 by Halfbat