Home Page Medj'K'ai Nebula Star Wars

Medj'K'Ai Fighter Squadron Campaign Information

Quick links: Overview - PC Guidelines Character Rules & Orders - Starfighters -

Introduction and Overview

This is a relatively simple message-board campaign for a squadron of "light side" snubfighter pilots in the Medj'K'Ai Nebula during the Clone Wars. The player-character heroes are members of one or more flights in the Peace Corps Starfighter Squadron 782, "Haven's Ravens".

This page outlines the general details common to the campaign (or campaigns). Each squadron (or campaign) will be tasked with a number of operations, including starfighter combat, investigative and "recon" or "patrol" scenarios. On the whole, the spead of the game will be governed by how quickly player's respond and how much time the GM has!

Characters in positions of authority will have a slightly higher demand placed upon them: if generating a character who can qualify for a rank higher than Flight Officer (see below), be warned - or excited!

Back to Top


PC Guidelines

Player Pilots in the scenarios will be able to use the Security Force Professional Class and the Starfighter Pilot variation on the "Soldier" class. Players will typically be assigned one of the three flights. The squadron structure is to have the OC, a Commander, in charge of one flight, and two Captains in charge of the remaining flights, with 1 or 2 Lieutenants and the remainder Flight Officers. Given the nature of the squadron and its missions, there are normally pilots spare to command the recovery craft.

Player Characters should follow the Medj'K'Ai PC guidelines, be 3rd level (4th if joining later), and use an initial 31-point build. They must follow the following rules and guidelines. Initially, the pilots will build in Soldier / Pilot / Ace classes or PrCs, with Scout an option if particular focus is given. Later, some levels in non-combat classes will be possiblie providing the PCs act in such a way to suggest such classes.

Rather than the oft-used "half" for Hit Points, characters can opt to "Take High" on hit points at each level. This is +8 for a d10, +6 for a d8, +4 for a d6 and +3 for a d4.

Saga Edition Guidelines

Classes: At least 1 level in Soldier* by 3rd level
Feat: Weapon Proficiency(Heavy Weapons) (i.e. Starfighter weapons! - Spacehound Talent would also suffice)
BAB: At least +2 or more
Skills: Pilot and Use Computer are both Trained skills
* IF at least one level has been obtained in Scout, or the Scoundrel/Spacer Talent Tree route is taken, or the character is a Jedi and all other requirements are met AND Pilot skill is +8 or more by third level (Trained, +1 for levels, +2 or more from others) these requirements will be waived.

Back to Top


Character Rules and Orders

Classes: Heroes will be expected to increase class levels in Soldier, focussing on starfighter skills, Ace Pilot or Officer/Naval Officer. Characters may acquire levels in other classes only if they specifically focus on training in other classes or the scenarios lead them to use a range of different skills. A Jedi, for example, could increase in Jedi levels, but would still need to contact a Master from time to time to ensure his training remains on the right track.

Example Level Increases
If a Flight Officer Soldier 6 wishes to increase levels in the Ace Pilot or Soldier class, they can do so automatically, without mentioning any special training in their weekly orders.
However, if the same character wished to progress in the Officer PrC (provided they had the pre-reqs, of course) then they would have to attend a few Officer training sessions (a weeks study, mentioned explicitly in weekly orders) and somehow adopt the role for a few game-weeks. Of course, the GM may allow the character to take a few game-weeks out to attend an intensive Officer training course without the in-role practice.
But if the same character wanted to progress in the Scout class, they would have to have had stated that for at least 3 or more weeks beforehand they were studying to achieve a level in the Scout class. This reflects the training and educational requirements outside their normal, day-to-day duties.

Study and practice time for the opportunities to advance in other classes varies. For PrCs or classes similar to those at the core of the campaign, a week of study plus role-play in that class is required. Classes or PrCs which are more distant will require 2 or more weeks of practice, study and training, or may be unavailable: contact the GM for details!.

Income/Expenditure

Whether or not these rules are used depends on the campaign.

Income: Players automatically gain a weekly income from their profession. This is calculated similarly to that recommended in the RCR, but specialised for this campaign:

(4 per Officer Rank (FO=1=4) + Level + Total Skill in Pilot) * 100

Expenditure when staying in the officer's mess is straightforward, calculated at:

(100 + (Officer Rank+level) * 20) * 7 CR per week.

Staying elsewhere requires calculation as per the core rules, but heroes continually staying in sub-standard accomodation or living conditions will suffer physical deterioration. Players will be regularly advised as to their income and account balance.

Orders

Play and orders are expected to evolve as we gain experience but will initially be in three broad types:

  1. Weekly Orders & feedback (Not turnaround! [which will be flexible]) Each game week, Heroes will need to be given orders as to their general activities. Such orders may be: Due to the demands of the service, some income-generating Talents might take longer than normal - players will be advised as to how long.
  2. Scenario Activity (Scenes) This will involve the set up and description of a scenario and its opening activities, or specific scenes from that scenario, and the players stating the heroe's general responses (for example, will a wing man be particularly disciplined or "floating") to situations; general reaction to threats;
  3. Within scenes are specific Shots, which will require the players to state their actions and to make their combat rolls, etc. All "unknown" rolls will be be made secretly by the GM.
    A single shot could be a short sequence of starfighter combat, for example.

Back to Top


The Starfighters

The fighters used by the squadron are: a locally modified Z-95 Headhunter, acquired through a lucky error in supply misdirection; a modified, stealth and infiltration version of the Cloakshape based on the Jedi Whitecloak, called the Darkcloak; and a few, upgraded Delta-7 Aethersprite Jedi intercepters recovered from the assault on the (now-destroyed) Jedi Enclave on Keysh'kar or which were undergoing regular maintenace or repair. Numbers of each are few as the squadron, in such an out-of-the-way location, is low on the priority list for finance and equipment upgrades.
In addition, the squadron uses a relatively simple tractor-armed Cob class shuttle to pluck up drifting pilots and craft.

The squadron has access to a range of prototype LEC/Seinar StarGnat Interceptors which have bene withdrawn from service as suffering from too many flaws. LEC is currently updating the design to enable the integral power distribution grid to provide continual power to the innovative and effective twin ion engines.

General Equipment: In all the snubfighters there will be a survival kit (a Field Kit including vibrodagger and macrobinoculars) and a blaster carbine (with several spare power cell). All starfighters have on-board military grade encryption and pilots are provided with a military grade comlink (outside of service, of course, the comlink will be whatever they have bought!).

Pilot equipment: All pilots can have either padded flight suits (Light Armour (-2): +3 Ref Defense, +1 Fort Defense, 10 hours life support, even in vacuum - but watch the cold!), Armoured Flight Suits (Light Armour (-2): +5 Ref Defense, +2 Fort saves, 10 hours life support, even in vacuum) or normal flight suits (which offer some pressure support and have built-in breath masks but provide no armour or extended life support).

- Z95/782 Headhunter - Delta-7/782 Aethersprite - Darkcloak/782 - LEC/Seinar Stargnat prototypes -

Back to Top


- Starwars Home - Campaigns Home - Haven's Ravens Pilots -


Page updated 31st December 2007 by Halfbat