These Chronicles are a merge of several SWd20 RCR campaigns, put together with some
artistic license from the GM. The Medj'K'Ai Nebula campaigns are Light Side orientated: whilst
PCs have their personality, class and species stereotypes and propensities, nonetheless the
underlying assumption is that all PCs have a "good" heart, at the core.
The following is an overview of the key characters in the Chronicles.
| Velah SeRai, Female Adhrooli Spirit Adept 1 |
| Init +2. Defense 15. VP/WP 10/14. |
| Atk +0 melee (1D6, 20, staff) or +2 ranged |
| SV Fort +3, Ref +3, Will +4. FP 2; DSP 0. Rep +0. |
| Str 10, Dex 14, Con 14, Int 14, Wis 14, Cha 10 |
| Skills: Climb +2, Hide +6, Jump +2,
Knowledge(Spirit Circle) +4, Listen +8, Sense Motive +4. |
| Feats: blind-Fight, WGP(Primitive, Simple) |
| Force Skills: Affect Mind +4, Enhance Ability +6,
Force Strike +4, Heal Another +4, Illusion +4, Move Object +6. |
| Force Feats: Force-Sensitive, Alter, Sense, Guiding Spirit |
| Mu'hai Mus'hym , Male Cerean Jedi Consular 3 |
| Init +2. Defense 14+. VP/WP 23/12. |
| Atk +2(*-4) melee (2d8, 19-20, Lightsaber) or +2 ranged (3d6, 20, DC15 Stun, Blaster Pistol) |
| SV Fort +4, Ref +2, Will +5. FP 4; DSP 0. Rep +1. |
| Str 10, Dex 10, Con 12, Int 16, Wis 14, Cha 15 |
| Skills: Bluff +6, Computer Use +8, Diplomacy +9,
Gather Information +7, Intimidate +5, Knowledge(Medj'K'ai Nebula) +4, (Jedi Lore) +6,
(Politics) +7, Pilot +1, Profession (Political Lobbyist) +5,
Sense Motive +6, Treat Injury +4. (Speak Mon Calamari and Neimoidian) |
| Feats: EWP(Lightsaber), WGP(Blasters, Simple), Stamina, Trustworthy |
| Force Skills: Affect Mind +6, Empathy +7, Farseeing +8, Friendship +3,
Illusion +5, Move Object +4, See Force +3, Telepathy +7. |
| Force Feats: Alter, Force-Sensitive, SQ Deflect(defense +1, attack -4),
Sense, Link |
| In'Nex , Male Jedi Guardian 3 |
| Init +2. Defense 16*. VP/WP 29/12. |
| Atk +4 melee, +5(*-4) (2d8, 19-20, Lightsaber) or +5 ranged (3d6, 20, DC15 Stun, Blaster Pistol) |
| SV Fort +4, Ref +5, Will +3. FP 3; DSP 1. Rep +1. |
| Str 12, Dex 14, Con 12, Int 14, Wis 13, Cha 11 |
| Skills: Balance +3, Jump +8, Knowledge(Medj'K'ai Nebula) +3,
(Jedi Lore) +4, Pilot +6, Tumble +12. |
| Feats: Acrobatic, EWP(Lightsaber), WGP(Blasters, Simple),
Weapon Finesse(Lightsaber), Skill Emphasis(Tumble) |
| Force Skills: Affect Mind +6, Enhance Ability +2, Friendship +1,
Heal Another +4, Heal Self +4, Illusion +1, Move Object +8. |
| Force Feats: Force-Sensitive, SQ Deflect(defense +1, attack -4),
Alter, Control, Burst of Speed |
All three Jedi have very different outlooks on life, with Simja's impetuosity and
Mu'hai's passivity often causing friction. In contrast, In'Nex is focussed on using the force for
physical development, for speed and surprise, and has already been sent ahead to Losshaven awaiting
the arrival of the other two padawan. Both Guardians are expecting a boring and frustrating time... why waste
trained Jedi on such a ridiculous "Go look and see" investigation? Why not use Rangers?
Or couriers?
| Aay'la E'yan, Female Twi'lek Scout 1 |
| Init +2. Defense 15. VP/WP 9/12. |
| Atk +0 melee (1D3 unarmed) or +2 ranged (3D6, 10m, DC15 Stun, 20, Blaster Pistol) |
| SV Fort +3, Ref +3, Will +1. FP 1; DSP 0. Rep +0. |
| Str 10, Dex 14, Con 12, Int 12, Wis 12, Cha 16 |
| Skills: Astrogate +5, Climb +1, Computer Use +3,
Demolitions +2, Disguise +4, Entertain(Dance) +4, Hide +5, Jump +2,
Knowledge(Medj'K'ai Nebula) +4, Knowledge(Spacer Lore) +2,
Pilot +8, Profession(Spacehand) +3, Repair +3, Search +2, Spot +2, Survival +3, Treat Injury +2. |
| Feats: WGP(Blasters, Simple, Rifles), Starship Ops(Star Fighter), Spacer |
| Treevo Koono, Male Rodian Scoundrel 1 |
| Init +4. Defense 16. VP/WP 6/10. |
| Atk +0 melee (1D3 unarmed) or +4 ranged (3D6, 10m, DC15 Stun, 20, Blaster Pistol) |
| SV Fort +0, Ref +6, Will +1. FP 1; DSP 0. Rep +0. |
| Str 10, Dex 18, Con 10, Int 14, Wis 12, Cha 8 |
| Skills: Appraise +4, Astrogate +6, Computer Use +4, Craft(Blasters) +5,
Disable Device +4, Escape Artist +4, Forgery +5, Knowledge(Medj'K'ai Nebula) +4,
Knowledge(Streetwise) +4, Knowledge(Art) +4, Listen +5, Moce Silently +7, Pilot +8,
Repair +4, Search +7, Spot +5, Tumble +6. |
| Feats: Track, WGP(Blasters, Simple), Starship Ops(Freighter) |