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Medj'K'Ai Nebula Peace Corps Squadron 782-
PC Creation/Starfighters -
PC Pilots -
Squadron Info -
NPC Pilots -
Turns and Gridmaps -
Vacuum Elemental Dice Roller -
Old Ravens Turns (#1/history) -
* * * Currently being upgraded to Saga edition * * *
| Squadron Reputation: | 12 |
| Current maintenance level: | Average |
| Location: | Keysh'kar (Ice planet), northern latitudes, 120° from Jedi Starfighter Training College |
| Size: | Small (max two squadrons) |
| Base Maintenance Grade: | Average |
Haven's Ravens, Peace Corps Starfighter Squadron 782 (Medj'K'Ai Nebula, Losshaven), are a recently re-activated squadron with a history dating back thousands of years. This re-activation, they have been lucky in their squadron acquisition in that its Commander and some of the technical support staff have links with the powerful Medj'D'Mas family and the Losshaven Engineering Corporation (LEC). This means that, in addition to the squadron's official complement of eight modified Modified Incom Z-95 Headhunters and four LEC/Kuat Systems DarkCloaks (modified WhiteCloaks), the squadron is also equipped with a few Jedi intercepters nad four experimental LEC/SFS StarGnats. The primary role of the Ravens is Nebula-wide defense, with the DarkCloaks used for specific insertion tasks covered by the HeadHunter's. The squadron also has the use of a hyper-drive (x2) enabled military-grade Cob Class shuttle for personnel and parts retrieval.
The squadron's maintenance capabilities are Typical and procurement capabilities are somewhere around "Poor". All fighters are likely to initially have some maintenance quirks or flaws (refer to the Snubfighters page for details).
The squadron was reformed at the outbreak of the Clone Wars, the base and equipment having been in ordinary for around 25 years. The Ravens were an elite anti-pirate squadron but suffered from being victims of their own success: when the major sources of piracy in this area of the Outer Rim were destroyed, the reason for the squadron went with it! This means equipment is not quite as modern or as up to specification as it should be. However, the new squadron leader is both influential in political circles and is a highly-decorated pilot: he has vowed to put the Ravens back on the map.
Recently, the squadron has reprised it's anti-pirate roll, capturing a heavily-gunned pirate vessel that had been plaging the area around Keysh'kar and, possibly, Halo Bay. The pirates captured and ransomed one of Yvaath Sla'ar's concubines, politically forcing the powers-that-be to act. The Ravens were sent to capture the pirates and rescue the captives - a act they completed with surprising flair for a young squadron.
The squadron has been recently reorganised following heavy losses after a Techno-Union raid on
Keysh'kar. The original split role flights have been abandoned and all fighters are now Raven 1-12,
with starfighters apportioned as necessary: when travelling inter-system with no transport any StarGnat pilots are
left behind or transferred into any other spare craft. The commander is working to retrofit some
hyperdrive capability into the StarGnats but is aware this will reduce their speed or combat capability.
Given the squadron's experience with StarGnats (they still have some design or prototype flaws, much to
Jerek's annoyance), this may not be too bad a thing for the overworked power generators.
Few Flight Officers are yet able to be promoted to Lieutenants, showing a weakness in the Squadron's structure and
experience.
The structure of the Ravens is as follows:
- Lt Kell Manorson - FO Kal Valen - FO Klashie M'nkly - Jedi FO Chumma Brin - FO Taxus McRoss -
These are the details of the Peace Corps squadron pilots which the players will be alongside.
Cdr Jerek Medj'D'mas (Sq.Ldr) - Capt Aay'la E'yan - Capt Standro Neesh -
the pair travelled across the Rim to where she could be fully released from slavery, but it was then she
saw her 'kindly owner' and mentor die at the hands of another smuggler. After exacting a painful revenge
on his assassin, she sees a life in the Peace Corps both as her best protection against recapture and as
a means of minimising future emotional pain.
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His skills are in insertion and survival, whilst not possibly not as potent in pure combat as
the normal troopers, have nonetheless made him the obvious choice for the command role in any
infiltrations. he is expected to complete his training to become an Elite Trooper some time
soon.
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Flight Officer Kell Manorson, Beak Flight. Brought up in the very independent Losshaven Haven-Manor
force tradition, Kell has already received a fair degree of training before the Clone Wars
intervened. Having spent some of his formative years off-planet, learning about life on-board merchant
ships, Kell joined the Peace Corps to ensure his people's Tradition was
saved. His training is by no means complete, and his force skills need substantial
development, but he sees his future in the stars.He has recently been promoted after a field promotion following the destruction of part of Beak flight in a recent Seperatist attack on the Jedi Enclave on Keysh/kar InXeo probably can't run Kell regularly, so will keep out until time is available to commit. Kell Manorson will be run as a veteran NPC until then. Starfighter: Headhunter |
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Sien Vegnu A quiet Sullustan, Sien is another transferee into the squadron from the
Nebula's now-defunct but originally highly effective ExplorCorps. His astrogation ability is
very well respected within the squadron. In general he keeps to himself, only joining in with the other pilots on the periphery, but when engaged he appears likable and sociable like many of his kind. However, he is related to Aril Arnarstic, though the exact relationship (extended clan?) is not known. Starfighter: Headhunter |
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Phyll 'InnTu is a ground expert and medic who is generally used for when the infiltration flight
needs ground support. Despite this tag, he is still a capable pilot. Taciturn, even quiet, he reacts
fast to threats and surprises. Starfighter: DarkCloak |
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Page updated November 7th 2007 by Halfbat