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Medj'K'Ai Nebula Peace Corps Squadron 782
(Haven's Ravens)

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* * * Currently being upgraded to Saga edition * * *


Squadron Details: Haven's Ravens

Squadron Reputation: 12
Current maintenance level:Average
Location: Keysh'kar (Ice planet), northern latitudes, 120° from Jedi Starfighter Training College
Size:Small (max two squadrons)
Base Maintenance Grade:Average

Haven's Ravens, Peace Corps Starfighter Squadron 782 (Medj'K'Ai Nebula, Losshaven), are a recently re-activated squadron with a history dating back thousands of years. This re-activation, they have been lucky in their squadron acquisition in that its Commander and some of the technical support staff have links with the powerful Medj'D'Mas family and the Losshaven Engineering Corporation (LEC). This means that, in addition to the squadron's official complement of eight modified Modified Incom Z-95 Headhunters and four LEC/Kuat Systems DarkCloaks (modified WhiteCloaks), the squadron is also equipped with a few Jedi intercepters nad four experimental LEC/SFS StarGnats. The primary role of the Ravens is Nebula-wide defense, with the DarkCloaks used for specific insertion tasks covered by the HeadHunter's. The squadron also has the use of a hyper-drive (x2) enabled military-grade Cob Class shuttle for personnel and parts retrieval.

The squadron's maintenance capabilities are Typical and procurement capabilities are somewhere around "Poor". All fighters are likely to initially have some maintenance quirks or flaws (refer to the Snubfighters page for details).

Recent history

The squadron was reformed at the outbreak of the Clone Wars, the base and equipment having been in ordinary for around 25 years. The Ravens were an elite anti-pirate squadron but suffered from being victims of their own success: when the major sources of piracy in this area of the Outer Rim were destroyed, the reason for the squadron went with it! This means equipment is not quite as modern or as up to specification as it should be. However, the new squadron leader is both influential in political circles and is a highly-decorated pilot: he has vowed to put the Ravens back on the map.

Recently, the squadron has reprised it's anti-pirate roll, capturing a heavily-gunned pirate vessel that had been plaging the area around Keysh'kar and, possibly, Halo Bay. The pirates captured and ransomed one of Yvaath Sla'ar's concubines, politically forcing the powers-that-be to act. The Ravens were sent to capture the pirates and rescue the captives - a act they completed with surprising flair for a young squadron.

Current organisation

The squadron has been recently reorganised following heavy losses after a Techno-Union raid on Keysh'kar. The original split role flights have been abandoned and all fighters are now Raven 1-12, with starfighters apportioned as necessary: when travelling inter-system with no transport any StarGnat pilots are left behind or transferred into any other spare craft. The commander is working to retrofit some hyperdrive capability into the StarGnats but is aware this will reduce their speed or combat capability. Given the squadron's experience with StarGnats (they still have some design or prototype flaws, much to Jerek's annoyance), this may not be too bad a thing for the overworked power generators.
Few Flight Officers are yet able to be promoted to Lieutenants, showing a weakness in the Squadron's structure and experience.

The structure of the Ravens is as follows:

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PC Pilots - Haven's Ravens

- Lt Kell Manorson - FO Kal Valen - FO Klashie M'nkly - Jedi FO Chumma Brin - FO Taxus McRoss -


NPC Pilot Details

These are the details of the Peace Corps squadron pilots which the players will be alongside.

Cdr Jerek Medj'D'mas (Sq.Ldr) - Capt Aay'la E'yan - Capt Standro Neesh -

Commander Jerek Medj'D'mas
Born into the powerful Medj'D'mas family, Jerek tends to be uncomfortable outside the company of his social circle - the elite in the Medj'K'Ai Nebula. As a result, he appears generally aloof and reserved. He is a disciplinarian, but regards the people under his command as his personal, almost feudal, servants with the starfighter pilots as his knights. Often coming across as somewhat foppish, and is always sharply dressed, Jerek is no stranger to combat, having served onboard dreadnoughts in several lethal battles in the Clone Wars and earning a reputation for bravery.
This is his first command, having been persuaded by the family to take a position within the local Peace Corps or militia. He was very pleased to take up the offer from the LEC executives to combat-test the StarGnats, with free support engineers, and is looking forward to their field-trials.
Starfighter: One of the Headhunters is permanently assigned to Jerek, as is a StarGnat
Commander Jerek Medj'D'mas, Male Human Noble 2/Soldier 3/Officer 3 (NPC Squadron Leader)
Init +6. Defense 19. VP/WP 60/13.
Atk +7/+2 melee or +8/+3 ranged
SV Fort +6, Ref +7, Will +6. FP 4; DSP 0. Rep +7 (4 +2+1).
Str 12, Dex 14, Con 13, Int 12, Wis 10, Cha 14
Skills: Astrogate +6, Bluff +5, Computer Use +7, Diplomacy +13, Entertain(Song) +5, Gather Information +11, Intimidate +5, Knowledge(Medj'K'ai Nebula) +6, Knowledge(Tactics) +6, Knowledge (Politics) +6, Pilot +10, Profession(Starfighter Pilot) +5, Ride +3, Sense Motive +3, Treat Injury +4.
Languages: Ryl, Basic (RW), Huttese (RW), Shyriiwook, Arkanian, Keysh
Feats: WGP(Blasters, Rifles, Heavy, Vibro), AP(Light) Starship Ops(StarFighter,Capital), Trustworthy, Heroic Surge (2/day), Influence (+2 Rep/favor), Improved Initiative
SQ: Noble Cross-Class(Pilot), Inspire Confidence, Favor +1, Leadership, Requisition Supplies.
Pilot Mods: Initiative +6, Manoeuvre +10 (+ synergy bonus on formations), Attack +10/+5 (Inc. missiles), Additional defense +2 (Dex)

Captain Aay'la E'yan, a Twi'lek female, was sold into slavery when young by an unscrupulous Twi'lek slavemaster. Eventually, she was won in a game of Sabacc by a retired Pirate-Smuggler. Resigned to a fate wihta a new master, she was surprised to find her slavery was in name only, to preserve his reputation and protect her from recapture. The smuggler, K'bosh, had taken pity on her barely-hidden bruises and wished to train her to be free. He became her mentor, nurturing, raising and training her during her most formative years.

the pair travelled across the Rim to where she could be fully released from slavery, but it was then she saw her 'kindly owner' and mentor die at the hands of another smuggler. After exacting a painful revenge on his assassin, she sees a life in the Peace Corps both as her best protection against recapture and as a means of minimising future emotional pain.
Starfighter: Headhunter

Saga Edition Statistics
Captain Aay'la E'yan,,
Female Twi'lek Scoundrel 2/Soldier 4/Officer 1 (NPC Raven 5)
Reflex Defense: 21 (22 vs 1 opp) (7L+2Dex+2Scn)
Fortitude Defense: 22 (7L+1Con+2Sol+2ST)
Will Defense: 22 (7L+1Wis+4Off)
Hit Points: 55 (19+4+7+6+7+6+6) Damage Threshhold 22
Base Attack: +6 (+6 Melee, +8 Ranged) Speed: 6sq,
Unarmed +6 1D4+3,Bludg'ng/Grapple; Stun baton +6 1d6+3/2d6+3, Bludg'ng
Blaster Pistol +8 3d6+3/2d6+3,S,En
Blaster Carbine +8 3d8+3/2d8+3,S/A,En
Force Points: 9, DSP: 0, Destiny: 3???
Str 10, Dex 14, Con 13, Int 13, Wis 12, Cha 16, Age 31
Skills 5 (4Scout+1Int):
Acrobatics +5 (0+3L+2Dex) [Balance, Escape Bonds] ACP
Climb +3 (0+3L+0Str) [All] ACP
Deception +11 (5T+3L+3Cha) [All]
Endurance +4 (0T+3L+1Con) [All] ACP
Gather Information +6 (0+3L+3Cha) [All]
Initiative +5 (0+3L+2Dex) [All] ACP
Jump +3 (0+3L+0Str) [All] ACP
Knowledge(other) +4 (0+3L+1Int)[Common Knowledge]
Knowledge(Tactics) +9 (5T+3L+1Int) [Common & Expert Knowledge]
Mechanics - (0T+3L+1Int) [None]
Perception +4 (0T+3L+1Wis)[All]
Persuasion +11 (5T+3L+3Cha) [All]
Pilot +10 (5T+3L+2Dex), [All]
Ride +5 (0+3L+2Dex) [All]ACP,
Stealth +11 (0T+3L+3Dex) [All]ACP
Survival +4 (0T+3L+1Wis) [Basic, Endure (field kit), Know Direction]
Swim +3 (0+3L+0Str) [Swim]ACP
Treat Injury +4 (0+3L+1Wis) [First Aid (medpac), Long-Term Care, Heal Damage]
Use Computer +9 (5T+3L+1Int) [All, including Astrogate]
Use the Force -
Languages: Basic, Ryl, Lekku, Rodese, Duros, Shyriwook, Huttese
Species Traits: Deceptive (reroll Deception checks); Low-Light Vision; Great Fortitude (+2Fort)
Talents: Knack (Reroll 1 skill check/day (Scn1))
Battle Analysis (DC15 Knowledge(tactics) to show <15HP (Sol 1))
Armoured Defense (Level or Armour to Ref Def) (Sol 3))
It's a Trap! (As a reaction, give pilot of 1 vehicle in LoS an immediate move action (Off1)>
Feats (7+WP/AP: +1Scn1+1Scn2+2Sol2/4+3Lev1/3/6+): Melee Defense (Sol2: -5Att=+5Ref), WP(Simple,Pistols,Rifles) (Scn1,L3), Vehicular Combat (Scn2), AP(Light) (Sol1), Coordinated Attack (Sol4), Dodge (L1), Point Blank Shot (Scn1), Linguist (L6)
Force Powers: None
Pilot Mods: Initiative: +5, Manoeuvre: +10, Starfighter Attack: +3 (+3 Headhunter Int Bonus), armour +7??? TBC
Padded Flight Suit (+1 Fort, 10hrs in vacuum), Medpac, Survival Kit, Stun baton

Capt Standro Neesh, OC Dirtside Ops, is a Rodian who is famed for surviving a freak near-fatal crash on Keysh'kar whilst flying the Governor of Losshaven over the Southern ranges: he rescued the governer and got out alive. Though not a particularly good "people person" he was promoted and assigned to 782 Squadron, being given this role as a part-reward.

His skills are in insertion and survival, whilst not possibly not as potent in pure combat as the normal troopers, have nonetheless made him the obvious choice for the command role in any infiltrations. he is expected to complete his training to become an Elite Trooper some time soon.
Starfighter: DarkCloak

Saga Edition Statistics
Captain Standro Neesh,,
Male Rodian Scout 3/Soldier 4 (NPC Raven 9)
Reflex Defense: 23 (7L+3Dex+2Sct+1MAI)
Fortitude Defense: 20 (7L+1Con+2Sol)
Will Defense: 17 (7L+0Wis)
Hit Points: 61 (24+5+6+6+7+6+7) Damage Threshhold 20
Base Attack: +6 (+7 Melee, +9 Ranged) Speed: 6sq,
Unarmed +7 1D6+4,Bludg'ng/Grapple; Vibroblade +7 2d6+4,Slash/Pierce)
Heavy Blaster Pistol +9 3d8+3/2d8+3,S,En
Blaster Carbine +9 3d8+3/2d8+3,S/A,En
Force Points: 7, DSP: 0, Destiny: 3???
Str 12 Dex 16 Con 13 Int 12 Wis 10 Cha 10, Age 30
Skills 8 (5Scout+1Int+2ST):
Acrobatics +6 (0+3L+3Dex) [Balance, Escape Bonds] ACP
Climb +4 (0+3L+1Str) [All] ACP
Deception +3 (0+3L+0Cha) [All]
Endurance +9 (5T+3L+1Con) [All] ACP
Gather Information +3 (0+3L+0Cha) [All]
Initiative +6 (0+3L+3Dex) [All] ACP
Jump +4 (0+3L+1Str) [All] ACP
Knowledge(other) +4 (0+3L+1Int)[Common Knowledge]
Knowledge(Tactics) +9 (5T+3L+1Int) [Common & Expert Knowledge]
Mechanics +9 (5T+3L+1Int) [All, including demolitions]
Perception +8 (5T+3L+0Wis)[All]
Persuasion +3 (0+3L+0Cha) [All]
Pilot +11 (5T+3L+3Dex), [All]
Ride +6 (0+3L+3Dex) [All]ACP,
Stealth +11 (5T+3L+3Dex) [All]ACP
Survival +13 (5T+3L+0Wis+5SF) [All, including track]
Swim +4 (0+3L+1Str) [Swim]ACP
Treat Injury +3 (0+3L+0Wis) [First Aid (medpac), Long-Term Care, Heal Damage]
Use Computer +9 (5T+3L+1Int) [All, including Astrogate]
Use the Force -
Languages: Basic, Havener (a form of Bocce), Rodese
Species Traits: Heightened Awareness (Reroll Perception checks); Low-Light Vision; Survival training
Talents: Evasion (Area attacks do ½/0 damage (Sct1))
Improved Stealth (Reroll Stealth checks (Sct3))
Battle Analysis (DC15 Knowledge(tactics) to show <15HP (Sol 1))
Armoured Defense (Level or Armour to Ref Def) (Sol 3))
Feats (8+WP/AP: +1Rodian+1Sct1+1Sct2+2Sol2/4+3Lev1/3/6+): Martial Arts I (Sol4), WP(Simple,Pistols,Rifles,Heavy,Advanced Melee) (Sct1,L1,L6), Vehicular Combat (Sol2), AP(Light,Medium) (Sol1), Skill Focus(Survival) (Rod), Shake it Off (Sct1), Skill Training(Perception) (Sct2), Skill Training(Mechanic) (L3)
Force Powers: None
Pilot Mods: Initiative: +6, Manoeuvre: +11, Starfighter Attack: +2 (+Darkcloak Int Bonus), armour +7??? TBC
Padded Flight Suit (+1 Fort, 10hrs in vacuum), Medpac, personalised Survival Kit, Vibroblade (always)
Lieutenant Kell Manorson ,
Force Adept 2/Soldier 3([InXeo/NPC] Raven 3)
Init +7. Defense 19. VP/WP 36/14, Age 21
Atk +4 melee (1d4+1 Ceremonial Knife) or +7 ranged (Blast. Pistol)
SV Fort +7, Ref +6, Will +4. FP 4; DSP 0. Rep +1.
Str 11, Dex 16, Con 14, Int 14, Wis 12, Cha 12
Skills: Astrogate +8 (4), Computer Use +7 (5), Handle Animal +2, Knowledge(Medj'k'ai Nebula) +3, Knowledge(Wilderness lore) +4, Listen +4, Pilot +12 (7), Profession(Starship Pilot) +6 (5),Read/Write & Speak(Basic, Havener), Repair +4, Sense Motive +3, Spot +5, Survival +5, Treat Injury +5
Feats: Vehicular Combat (Sol 2), AP(Light) (Sol 1), Imp Init, WGP(Simple,Blaster Pistols)
Force Feats: Force-Sensitive, Sense, Mettle, Control
Force Skills: Battlemind +7, Enhance Ability +5, Enhance Senses +6, Farseeing +2, Force Defense +3, Heal Self +3, Telepathy +4
Pilot Mods: Initiative +3, Manoeuvre +11, Starfighter Attack Modifier +9 (inc. missiles), Additional defense +3 (dexterity)
Flight Officer Kell Manorson, Beak Flight. Brought up in the very independent Losshaven Haven-Manor force tradition, Kell has already received a fair degree of training before the Clone Wars intervened. Having spent some of his formative years off-planet, learning about life on-board merchant ships, Kell joined the Peace Corps to ensure his people's Tradition was saved. His training is by no means complete, and his force skills need substantial development, but he sees his future in the stars.
He has recently been promoted after a field promotion following the destruction of part of Beak flight in a recent Seperatist attack on the Jedi Enclave on Keysh/kar
InXeo probably can't run Kell regularly, so will keep out until time is available to commit. Kell Manorson will be run as a veteran NPC until then. Starfighter: Headhunter

Sien Vegnu A quiet Sullustan, Sien is another transferee into the squadron from the Nebula's now-defunct but originally highly effective ExplorCorps. His astrogation ability is very well respected within the squadron.
In general he keeps to himself, only joining in with the other pilots on the periphery, but when engaged he appears likable and sociable like many of his kind. However, he is related to Aril Arnarstic, though the exact relationship (extended clan?) is not known.
Starfighter: Headhunter
Flight Officer Sien Vegnu, Male Sullustan Scout 2/Soldier 1 (NPC Raven 4)
Init +3. Defense 15. VP/WP 22/10.
Atk +3 melee or +5 ranged
SV Fort +3, Ref +5, Will +3. FP 2; DSP 0. Rep +1.
Str 12, Dex 16, Con 10, Int 14, Wis 12, Cha 12
Skills: Astrogate +13, Climb +5, Computer Use +8, Knowledge (Medj'K'Ai Nebula) +4, (Tactics) +3, Listen +3, Pilot +11, Profession(Fighter Pilot) +6, Repair +4, Sense Motive +3, Spot +9, Survival +5, Treat Injury +7.
Feats: Skill Emphasis (Astrogate), Starship Operations(Starfighter), Sharp-Eyed, Spacer, AP(Light), WGP(Simple, Blaster Pistols, Blaster Rifles) SQ: Trailblazing
Pilot Mods: Initiative +3, Manoeuvre +11 (+ synergy bonus on formations), Starfighter Attack +7 (inc. missiles), additional defense +3 (Dex.)
Phyll 'InnTu is a ground expert and medic who is generally used for when the infiltration flight needs ground support. Despite this tag, he is still a capable pilot. Taciturn, even quiet, he reacts fast to threats and surprises.
Starfighter: DarkCloak
Flight Officer Phyll 'InnTu, Male Human Soldier 3 (NPC Raven 12)
Init +6. Defense 16. VP/WP 32/14.
Melee: +4 (VibroBlade 2d6+1, 20) +4 (Unarmed 1D4+1 ,20)
Ranged: +5 (Blaster, Pistol 3d6, 20, 10m,DC15 Stun)
+5 (Blaster Carbine 3d8, 19-20, 20m,DC15 Stun)
SV Fort +5, Ref +3, Will +2. FP 2; DSP 0. Rep +1.
Str 12, Dex 15, Con 14, Int 12, Wis 12, Cha 10
Skills: Astrogate +8,Computer Use +4,Demolitions +4,Intimidate +3, Knowledge(Tactics) +3, (Outer Rim) +2, Pilot +8,Profession(Starfighter Pilot) +4, Repair +5, Treat Injury +7.
Languages: Read/Write(Basic),Speak(Basic)
Feats/SQs: Point Blank Shot, Rapid Shot, Starship Operations(StarFighter), AP(Light), Martial Arts, Improved Initiative, WGP(Vibro, Blaster Pistols, Blaster Rifles, Heavy)
Pilot Mods: Initiative +6, Manoeuvre +8, Starfighter Attack +7 (+5 missiles), additional defense +2 (Dex.)

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