![]() |
|
This is where all the generic, easily reusable locations and sets will be documented - as and when
they are built. This page is, therefore, likely to be updated without warning. Note: Saga Compatible.
- Jedi/Antarian Rim Retreat -
DryWorld Ranch -
Traffic Control Centre -
. Intended as a temporary stop-over on planets where the Jedi have no formal presence, such a Jedi or Antarian Retreat or refuge can be found on the more remote Rim Worlds. It is intended to be used as offices, a place for R&R, a quiet refuge on a longer journey or as a forward base - or safe house - for extended operations. Such refuges are enormally in a standard office or residential/apartment block, generally fairly near the top if possible (if multi-storey buildings are common).
Such places are typically equipped with extensive secure communications facilities, and a dedicated communications protocol droid (sometimes built-in) who is programmed to route messages or save them as appropriate. When the retreat is not staffed, the droid will typically save important local messages but forward most to the nearest major Enclave or Antarian Ranger station. The better equipped Retreats even have holotransceivers.
Often built with outside views for the main room and meeting room, the retreats are decorated simply and normally in shades conducive to healing meditation. The walls are typically reinforced duracrete (anything from DR15/120 to DR30/360 or 720). The main door is also highly secure with a strength equivalent to the walls, and when the Retreat is idle and unmanned can typically be unlocked only from the inside (by the comms droid normally) or by a Force-User with Move Object: there are a set of tumblers in the door at a known location which are secure. Those with Move Object, and who know or suspect they are there, can normally easily find and manipulate the tumblers to fall into place, unlock the door and re-activate the Retreat. When the Retreat is in an "activated" mode the door can be opened by those who have been granted the relevant permissions from inside or out.
Reasonable computing power
is also present, including a relatively comprehensive library, and, where
possible, links into the public record databases of the local law-enforcement agencies. The computers
tend to be insulated from the outside world except when the station is manned, when they tend to be secure
(DC35+ with counter-surveillance: refer to the RCR).
Apart from the communications droid, who is often shut down and only awakens at scheduled times (typically once or twice a day), or when emergency communications come in, the Retreat is relatively self-contained. All are equipped with one or two small cleaning droids: some are even equipped with small back-up generators or power droids. When maintenance is required, a request is sent either from the droid in the Retreat or from a nearby Enclave.
A normal Retreat contains cells or quarters for six (or 12 if doubling-up), good medical facilities and supplies (but no Bacta, which would need replenishing regularly), a light maintenance workshop (often in the same suite as the sick-bay), the comms room and computer facilities (typically in one suite), a large reception area, a private conference room, and an eating/relaxation area.
The plans show such a standard layout in an apartment or office building.
We've found a dryworld or Borderlands Bantha/Nerf Ranch for the Outer Rim can be
a useful setting. Used in the Medj'K'ai campaign, but is in fact generic, this has a
number of different plans on a separate page.
Click on the
image to be transferred.
From
time to time a small, defensible Traffic Control or Starport Centre
may be required for vulnerable trading-stations or on atmosphere-hostile planets or moons.
Strictly speaking not a Quick location, but nonetheless useful. Used in the
Medj'K'ai campaign and now made generic, the extensive plans and details
for this are kept on a separate page. Click on the
image to be transferred.
- Starwars Home - Medj'Kai Background - Star Wars d20 Resources - Equipment: Cob Class Shuttle - Steppe Crawler - Arms & Equipment - Peoples/Species: Adhrooli - Keysh -
Page Updated 7th January 2008 by Halfbat