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by Halfbat |
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PCVs often take some abilities from another Professional class, such as saves, whilst retaining the core skills of another. Like other Professional classes, PCVs they do not have any vitality; like other characters they have an extra feat at first, 3rd and every three levels thereafter; and also like other characters they have a modification to their skills every 4 levels.
(Expert Class Variant)
From the lowly nerf-herds on small, border ranches to managing great cattle herds of Bantha, someone has to care for and look after the great beasts, tagging, injecting, birthing and breeding them, killing and skinning them when necessary. The Rancher PCV covers the skills and attributes necessary for a successful Rancher.
A low-level rancher would typically be on a small farm or would be one of a number of experienced ranchers in a hand. A mid-level rancher would be in charge of a group of ranchers on a larger farm whilst a high-level rancher would own, run and manage a number of hands on a large livestock farm: Diplomacy becomes important at this level to be able toe handle the paperwork and management. High level Ranch-Hands are very rare indeed, and may be horse-doctors or very competent specialists.
Ranchers are a specialist form of Experts (refer to the RCR for details). Rules applying to Experts apply also to Ranchers. In addition to taking up some of the "Expert" population in a village or town (see the RCR community generator), they would also take up some of the local "Thug" numbers.
Starting Statistics Ranchers normally start at Str 10 Dex 11 Con 11 Int 10 Wis 9 Cha 12. These stats are modified by species traits.
The Rancher's class skills, and the key ability for each skill, are as follows (see Chapter Four of the RCR for skill descriptions):
Craft*(Str), Entertain*(Cha), Gamble (Wis), Handle Animal(Cha), Knowledge*(Int),
Profession*(Wis), Pilot(Dex - speeders & landspeeders), Repair(Int), Ride(Dex),
Survival(Wis), Spot(Wis) and Treat Injury(Wis).
Skill Points at Each level: as for Experts (6+Int modifier).
The following are features of the Rancher Profession Variant class
Starting Feats
Ranchers always have a Starting Feat of Skill Emphasis (Handle Animal), plus one from the following:
Skill Emphasis(Choose a class skill)
Weapon Group Proficiency(Blaster Pistols)
Weapon Group Proficiency(Simple Weapons)
Weapon Group Proficiency(Slugthrowers)
This is in addition to any normal feat take at first level.
Feat Progression
The Rancher's subsequent feats, taken every 3rd level, must be chosen from the following until at least three have been selected. Subsequent feat selection is as normal.
Skill Emphasis(Choose a class skill)
Weapon Group Proficiency(Blaster Pistols), Weapon Group Proficiency(Simple Weapons),
Weapon Group Proficiency(Slugthrowers), Animal Affinity, Great Fortitude,
Point Blank Shot, Rugged, Surgery (Herd Animal)* and Track
* Surgery (Herd Animal) is a veterinary skill and can be gained once Treat Injury is at 4 ranks or more: this skill is similar to Surgery but is used on the animals the Rancher is used to managing.
Saves Progression
The Rancher develops in BAB, Defense Bonus and Reputation Bonus as for Experts. Reflecting their rugged lifestyle, a Ranchers Fortitude, Reflex and Will save progression is as for Thug (so that a 10th level Rancher will have a Fort Sv of +7, for example, and a Will Save of +3).
Low-level Rancher: Rancher 4; Init +0; Defense 11 (+1 class); Spd 10m; VP/WP 0/12; Atk +3 melee (1d3 unarmed) or +3 ranged (3d6/DC 15 stun, Blaster Pistol); SV Fort +5, Ref +1, Will +0, FP 1/DSP0; Rep+1; Str 10 Dex 11 Con 12 Int 10 Wis 9 Cha 12. Challenge code B
Equipment: Blaster Pistol, Lasoo or animal Stun-rifle; comlink; ATC; animal restraints; Tauntaun & riding tackle, first aid kit, simple tools (if craft).
Skills: Handle Animal +8 [4+3+1], Knowledge(local) +5, Profession (Rancher) +6[3+3], Gamble +1, Spot+2, Treat Injury +2 , Survival +2, Ride +4 (or Pilot Speeder).
Feats: Skill Emphasis (Profession[Rancher]), Skill Emphasis (Handle Animal), WGP(Blaster Pistols)
Mid-level Rancher: Rancher 8; Init +0; Defense 12(+2 class); Spd 10m; VP/WP 0/12; Atk +6/+1 melee (1d3 unarmed) or +6/+1 ranged (3d6, DC 15 Stun Blaster Pistol OR DC20 Stun Animal Gun); SV Fort +7, Ref +2, Will +2, FP 2/DSP0; Rep+2; Str 10 Dex 11 Con 12 Int 10 Wis 10 Cha 12 Challenge code C
Equipment: Blaster Pistol, Lasoo or animal Stun-rifle; comlink; ATC; animal restraints; Tauntaun & riding tackle, veterinary kit and first aid kit, possible a data pad; possible animal stun gun, basic repairs kit
Skills: Handle Animal +10 [6+3+1], Knowledge(local) +9, Profession (Rancher) +10 [7+3], Gamble +3, Spot+4, Treat Injury +4 , Survival +4, Ride +6 (or Pilot Speeder), Repair +2, Knowledge(Veterinary Science) +4.
Feats: Skill Emphasis (Profession[Rancher]), (Handle Animal), WGP(Blaster Pistols), Track
High-level Ranch-hand: Rancher 12; Init +0; Defense 14 (+4 class); Spd 10m; VP/WP 0/12; Atk +9/+4 melee (1d3 unarmed) or +10/+5 ranged (3d6, DC 15 Stun Blaster Pistol OR DC20 Stun Animal Gun); SV Fort +9, Ref +5, Will +4, FP 3/DSP0; Rep+3; Str 10 Dex 12 Con 12 Int 10 Wis 10 Cha 12, Challenge code C/D
Equipment: Blaster Pistol, Lasoo or animal Stun-rifle; comlink; ATC; animal restraints; Tauntaun & riding tackle, veterinary kit and first aid kit, possible a data pad, animal stun gun, repairs kit
Skills: Handle Animal +10 [6+3+1+2], Knowledge(local) +12, Profession (Rancher) +12 [9+3], Gamble +3, Spot+4, Treat Injury +8 , Entertain (Sing) +2, Survival +7, Ride +12 [9+1+2], Repair +5, Knowledge(Veterinary Science) +8.
Feats: Skill Emphasis (Profession[Rancher]), (Handle Animal), WGP(Blaster Pistols), Track, Animal Affinity, Surgery(Veterinary)
Senior Ranch Manager: Rancher 8/Diplomat 4; Init +0; Defense 13(+3 class); Spd 10m; VP/WP 0/12; Atk +8/+3 melee (1d3 unarmed) or +8/+3 ranged (3d6, DC 15 Stun Blaster Pistol OR DC20 Stun Animal Gun); SV Fort +8, Ref +4, Will +6, FP 4/DSP0; Rep+4; Str 10 Dex 12 Con 12 Int 10 Wis 10 Cha 12 Challenge code D/E
Equipment: Blaster Pistol, Lassoo or animal Stun-rifle; comlink; ATC; animal restraints; Tauntaun & riding tackle, veterinary kit and first aid kit, data pad; possible animal stun gun, basic repairs kit.
Skills: Handle Animal +10, Knowledge(local) +9, Knowledge (Trader) +5, Profession (Rancher) +7, Gamble +3, Spot+4, Treat Injury +4 , Survival +4, Ride +4, Pilot Speeder +4, Repair +2, Knowledge(Veterinary Science) +4, Diplomacy +8, Bluff +5, Gather Information +3, Intimidate +3, Sense Motive +3, Computer Use +5, Profession (Ranch Manager) +7
Feats: Skill Emphasis (Profession[Ranch Manager]), (Handle Animal), WGP(Blaster Pistols), Track, Persuasive, Trustworthy.
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Page modified 26th November 2005 by Halfbat