Losshaven/Losshaven Medj'K'ai Nebula Star Wars

by Halfbat


This is the capital system within the sector, home to the Old Republic consulate and administrative headquarters. Little has been heard from the governer for some time. Planets within the System are (from closest to farthest):

Fellong (closest, year = day orbit, molten). Small.

Meteoroid belt, mainly grouped in large clusters. Some mining spaceports and havens around the larger clusters.

Losshaven

LossHaven itself is a relatively hot, barren or steppe planet to most galactic species, but with a narrow band of temperate zones near the poles, probably caused by the axis of rotation being offset more than normal. The planet has a few small and shallow seas. Two small moons have ensured the planet does not turn into a greenhouse hell.

Losshaven from space
The darker green areas near the poles are forests, the muddy green sparse mountain growth; terracotta indicates the desert and the pale terracotta tropical shrublands - a livable are but only sparsely. The seas are around 1000m below sea level, being very shallow, with most mountains topping out around 3000m - a few reaching above 5000m. Only at the extreme poles is the average temperature below freezing, the temperature elsewhere being generally above 20°C, with those on the deserts typically 30-40°C.]

Losshaven, along with Keysh'kar, is the major center of population of nebula. A minor Old Republican consulate is present in the single small city on the planet, Haven (in the Northern Polar regions), but is now mostly abandoned. The population is mostly human, a number of Twi'lek, some Sullustan, with a smattering of other species. Some mineral resources are present. The Losshaven Engineeering Corporation (LEC) is the major manufacturing organisation in the nebula and employs many of the populace in the northern polar regions.

Life amongst the border villages on the wind-blown steppes of LossHaven is extremely harsh. Towards the equator the deserts and hotlands are almost impossible for many species to survive in the open. Many of the populace eke out a living on ranches or as nomads in the harsh wilderness steppes between the deserts and the temperate poles. Two-legged and mobile Steppethine, adapted to the harsh wilderness, are commonly used as mounts as they need less technology than speederbikes or landspeeders. Bantha, amongst other herd-beasts including the ccasional Nerf-herd, are the "agricultural" base to the economy. In these border regions strangers are often regarded with suspicion - after all, a stranger could be a pirate, an outlaw or another rancher. And two out of those three are bad.

But the winds are known to carve strange shapes from the rocks on exposed cliffs and hills. And these often inspire local artists to continue the work, to consciously weaken the rock over generations to alter and enhance its shape. When rocks collapse, the wind-scoured shapes are rearranged and molecular-bonded in place by artists to produce unique sculptures - often appreciated as massive, quaint, primitive forms of installation art in the corporation headquarters around the empire. There is a small, illegal trade, in such wind-influence art, though tracing the origin of the rocks is often relatively easy under detailed analysis.

The desert and tropical regions are home to a number of thriving communities of Twi'lek, who find the heat and searing dust-storms pleasant but cooler and less violent than the storms on their home planet (Ryloth). They also find the lack of effective law-enforcement in the sparsely-populated border- and waste- lands a useful opportunity: it is said that a secret, small smuggling spaceport exists somewhere in the trackless desert wastes - there is a small amount of space traffic to and from the borderlands and deserts but tracking such traffic is almost impossible given the mountainous regions north and south of the equator. Twi'lek are also fairly common amongst the border villages, where they act as traders or providers of various types of pleasure and entertainment, but are rare actually on the farms or as ranchers.


Sheft

This is a high-pressure, superhot planet with extensive acidic clouds, perhaps a proto-giant, but with no moons. Its principal claim to fame is the huge, lumbering creatures which roam it's surface - Sheftslugs, or "shugs". There are a few pressurised and protected hunting lodges on the surface, which "big game" hunters can use to hunt the shugs.

Arysine
Arysine is a Ringed Gas Supergiant. A single, barren large moon (Kelysine) could be classed as a separate planet with an elliptical and slightly asymmetric orbit. The planet is otherwise ringed with numerous fragmented rings and asteroids. There appears to be a small black hole in orbit around the giant which has produced a fascinating "pear" shape to the planet as it's atmosphere is drawn off into the orbiting singularity. The reaction has resulted in the production of some Hfedrium in the atmosphere of the Supergiant and significant amounts of Tibanna Gas, though mining it and shipping it out is extremely risky due to the presence of the black holes. As a result there is a floating mine in the mid-levels of the noxious Arysine atmosphere, a staging post further out with Shield Ships and a storage facility on Kelysine. Trade Federation transports used to dock frequently with the staging post to acquire the minerals (important in starship building) but are now less frequent.

- Starwars Home - Medj'Kai Background -
Systems: LossHaven - Keysh'Kar - Megrovin - Amanus - Junction - Adhrool -
Peoples/Species: Adhrooli - Keysh -


Page updated 4th February 2008 by Halfbat