Conception 2006 Inside Out return to main index Show the Conception 2007 Website

by Halfbat

- New!: Return to Sender - Classic: Inside Out - Classic: Murder in the Dark - Options: GM for hire! - Miniature Modifications - Campaign/Game Comments - - Download the Player's Guide (Word format) -

Return to Sender (Slot 2 - New!)

A scenario based on the Haven's Ravens pbmb game
The Trade Federation continues with it’s machinations against the Senate and the Republic and the Clone Wars rumble on, a rarely-seen threat in the remote Outer Rim Sector of the Medj’K’Ai Nebula. On Keysh'kar, the pilots of Peace Corps Starfighter Squadron 762, ‘Haven’s Ravens’, are asked to act as honour guard for a defecting Neimoidian dignitary. The routine assignment quickly turns to confusion when his passenger liner refuses to answer their hails.

Return to Sender Is a single-session Star Wars d20 scenario set within the Medj'K'Ai Nebula - it is not Living Force. The scenario is meant for player-characters of 4th level or higher all of whom are members of Starfighter Squadron 762 "Haven's Ravens". Experience with d20 Star Wars is recomended or, at least, a good knowledge of the Star Wars Universe.
Contact Halfbat through the contact page.

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Inside Out (Slot 6 - Classic)

A classic scenario for 1st & 2nd level characters
For the passengers of the Starlight Tide, a stopover for an all-expenses-paid sight-seeing trip on the water-world Amanus seems too good an opportunity to turn down. But the sightseers are soon under surveillance themselves. But who are the watchers, and what are they watching for?
Thrown together in awkward circumstance, the passengers are soon embroiled in a Separatist Plot which could turn the tide of the Clone Wars...
...or turn it totally Inside Out.

Inside Out Is a single-session Star Wars d20 scenario set within the Medj'K'Ai Nebula - it is not Living Force. The scenario is meant for player-characters of 1st or 2nd level and is suitable for those new to Star Wars d20. It was played several times throughout Conception 2006, receiving praise from one participant along the lines of "Fantastic! I didn't fire a single shot!". It is now a Conception Classic Module available for future Conceptions.
The 3' wide complete deckplans of the starships involved certainly catch the eye. Contact Halfbat through the contact page.

For future Inside Out games, players may want to look at the background material on Amanus, Junction, LossHaven, and the LEC's 'Turtle' class freighter.

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Murder in the Dark (Slot 9 - Classic)

: A classic scenario for 2nd & 3rd level characters.
Whilst they wait for transport onwards, some Padawan and their companions are looking forward to a quiet furlough in Haven Port, and perhaps a day at the swoop-races.
But a nearby mine is going bankrupt after problems on its newest and most lucrative seam slows down production. When the bodies of two mysteriously murdered miners are found in a cavern, the situation seems more sinister than was first thought. But the only Jedi nearby are the inexperienced padawan and their escort. Only they can solve the mystery of...
...the Murder in the Dark.

Murder in the Dark Is a single-session Star Wars d20 scenario set within the Medj'K'Ai Nebula - it is not Living Force. The scenario is meant for player-characters of 2nd or 3rd level who have played some Star Wars before (even a little) or have a good knowledge of the Star Wars universe. It develops the characters used for the previous game and enabled some of the players to continue across several scenarios in the same role - apparently much appreciated! Contact Halfbat through the contact page.

For Murder in the Dark, players may want to look at the background material on Losshaven. We must ask players to not check up the scenario posted on this site.

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Options: GM for hire!

"Halfbat" is quite willing to run an introductory scenario of RuneQuest, d20 Star Wars or Conan d20 for groups who have never or who seldom get to play. A campaign can even be initiated, enabling another GM to take over (perhaps using the scenarios in the Medj'K'Ai Nebula or provided).
Contact Halfbat through ukroleplayers or via the contacts page (above).

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Campaign Comments

The Medj'K'ai Nebula campaign is meant to be one erring on the tougher side. The adventures are challenging and must be addressed using a range of skills, not just brawn. Heroes charging in with their lightsabers or blasters all the time will find themselves in trouble very quickly.

It is also a light side campaign: it assumes that the PCs are Light Side characters, if you will, the "Good Guys". Even the most hardened Rodian Scout intent on becoming a Bounty Hunter has, at their core, a heart of gold - they could be called a "rough diamond" at worst. Any Hero who becomes lost to the Dark Side must be surrendered to the GM.


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- Starwars Home - Medj'Kai Background - PC Guidelines -
Main Systems: LossHaven - Keysh'Kar - Megrovin - Amanus - Junction - Adhrool -
Peoples/Species: Adhrooli - Keysh - Prestige Classes - House Rules -


Page Updated 22nd November 2006 by Halfbat